
Unity likes to keep up with the latest FBX where possible so if you have any issues with importing some models, check for the latest FBX exporters from Autodesk website or revert to FBX 2012.Fortunately you can very easily fix this by selecting Edit->Delete by Type->Non-Deformer History. Maya in some rare cases messes up the node history, which sometimes results in models not exporting correctly.If your meshes cause problems, make sure you have converted any patches, nurbs surface etc into Polygons (Modify > Convert + also Mesh > Quadragulate/Triangulate) Unity only support Polygons.Keep your scene simple, try and work with a file which only contains the objects you need in Unity.The first time you import a Maya file in Unity, Maya has to launch in a command line process, this can take around 20 seconds, but subsequent imports will be very quick. Unity then communicates with Maya to convert the. When Unity imports a Maya file it will launch Maya in the background. Check the FBX import setting in the inspector as mentioned in HOWTO_exportFBX Unity will now automatically import the fbx file. Once exported Place the fbx file in the Unity project folder. For general export guidelines see HOWTO_exportFBX. Install the latest version of FBX for best results. If you don’t have Maya installed on your machine but want to import a Maya file from another machine, you can export to fbx format, which Unity imports natively.

ma files, you need to have Maya installed on the machine you are using Unity to import the. mb file in Project View and choose Bake IK & Simulation in the Import Settings dialog in the Inspector. If you are using IK to animate characters you have to select the imported. Check animation > Deformations, Skins if required and Morphs in the FBX export dialogue.

Optionally animate keyframes on the blendshape node, if you require Maya animation keyframes.Ensure you have the Blendshape applied to the export mesh with its targets in order.Multiple materials per mesh.Įxporting Blend Shapes (morphing) from Maya Materials with Texture and diffuse color.Meshes with vertex colors, normals and up to 2 UV sets.Pivot points and Names are also imported. All nodes with position, rotation and scale.To see your model in Unity, simply drag it from the Project View into the Scene View or Hierarchy View.

When you switch back into Unity, the scene is imported automatically and will show up in the Project view.
